Update
Avinash the Last Avocado
Neil Update
Update: I searched the right art assets that met the aesthetic and overall tone of the game. Once I found the low polygon kitchen assets, I imported into the game and began implementing it. Furthermore, I had to resize the assets and make sure they fit the boundaries of the original whitebox. After this, I changed the color of the skybox making the game feel less like it was still in development.
Angel Update
Worked on creating UI Wireframes and implementing them to our game. We had a couple ideas on how the HUD for the level will look, as you can see in this image. We decided to go with the layout on the very right. Update on Sound: We also implemented music and sound effects that can be turned on/off in the options or pause menu.
Abhay Update
I implemented a grid system such that the player now moves along the grid and objects can only be placed on the grid. Additionally, I added much cleaner UI icons for the actions and also used the same icons for the objects themselves. I also recreated our levels completely so that they were spaced more mathematically precisely so that they would work better with the grid systems. I also started work on scripting action sound effects. Going forward I will work to finishing implementing the sound effect triggers in the scripts and working on making the UI responsive for different mobile devices.
Game Captures
Playthrough
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