Avinash the Last Avocado



Neil Whitebox

Abhay Whitebox

Angel Whitebox

Overall Whitebox

Angle View

UI

Playthrough



Neil update
For the next step in developing the game, I brushed up on the white box by connecting some platforms so the game does not feel too difficult. By doing this with my own whitebox, this idea of making it less difficult was then implemented with my partners' whiteboxes. They also decided to connect some platforms to make it less difficult. Going forward, I will begin adding checkpoints to my whitebox to make the game less difficult for the player.

Abhay update
In developing our game, my next step consisted of working towards fleshing out the drag and drop mechanics for the object placement. I have not quite reached the full drag and drop functionality yet, however the intermediate step I am at is where the player can click on UI buttons to add actions to a Queue data structure, and when the player clicks on the ground platforms, action object is dequeued and added to the map in the order that they were clicked. This allows us to begin to get a feel for how the gameplay would occur, albeit at a difficulty level much higher than that of the drag and drop mechanic. Our level has been adjusted to the current mechanics but ultimately we will shape the level and difficulty based on drag and drop mechanics.

Angel update
I have created a folder with many audio samples that we can use for the game. I have yet to organize the audios as we still do not know which we sample we are going to use. What is next on my list is to make a wireframe for the different windows that the game will have and start implementing them to the project.






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