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Final Update

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Avinash the Last Avocado Final Update Neil Update I added more art assets and advised on where the checkpoints should be based on user test feedback. Furthermore, I played around with the lighting decreasing the harshness as the bowls and action item's art assets were too bright. Eventually, I settled on a light yellow-orange tint that decreased the harshness and fit the kitchen vibe and overall aesthetic of the game Angel Update UI art and sound effects are all implemented in the game. For future iterations, I will work on making unique sounds for the game and do more research and testing to better the UI layout and window transitions. Abhay Update I implemented additional checkpoints in response to the feedback on the unforgiving-ness of the level. The placement of the objects is central to our game, so we saw leaving them placed after the player died as compromising the core functionality of the game, so by having more checkpoints we hoped to make it less unforgiv...

Update

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Avinash the Last Avocado Neil Update Update: I searched the right art assets that met the aesthetic and overall tone of the game. Once I found the low polygon kitchen assets, I imported into the game and began implementing it. Furthermore, I had to resize the assets and make sure they fit the boundaries of the original whitebox. After this, I changed the color of the skybox making the game feel less like it was still in development. Angel Update Worked on creating UI Wireframes and implementing them to our game. We had a couple ideas on how the HUD for the level will look, as you can see in this image. We decided to go with the layout on the very right.  Update on Sound : We also implemented music and sound effects that can be turned on/off in the options or pause menu. Abhay Update I implemented a grid system such that the player now moves along the grid and objects can only be placed on the grid. Additionally, I added much cleaner UI icons for the actions ...
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Avinash the Last Avocado Neil Whitebox Abhay Whitebox Angel Whitebox Overall Whitebox Angle View UI Playthrough Neil update For the next step in developing the game, I brushed up on the white box by connecting some platforms so the game does not feel too difficult. By doing this with my own whitebox, this idea of making it less difficult was then implemented with my partners' whiteboxes. They also decided to connect some platforms to make it less difficult. Going forward, I will begin adding checkpoints to my whitebox to make the game less difficult for the player. Abhay update In developing our game, my next step consisted of working towards fleshing out the drag and drop mechanics for the object placement. I have not quite reached the full drag and drop functionality yet, however the intermediate step I am at is where the player can click on UI buttons to add actions to a Queue data structure, and when the player cli...

Topdown

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Topdown Layouts Overall Layout Description The player will help the character navigate through a 2d platformer level by manipulating the character’s actions and the environment. This is accomplished by dragging actions or objects on to the player’s path. For example, if there is a platform where the character has to jump, the player will have to click the jump button to jump to avoid falling. Obstacles: falling floor, breakable walls, turrets, traps, platform puzzle Mechanics:   Punch, kick, jump, dodge, drag and drop Trello Jobs Neil Potnis - Implementation of art assets, Abhay Ram - Scripting the mechanics, Angel Jimenez- Player interaction with the environment designed